One Bus Away

Audience

Seattle Commuters

Team

Maxwell Crabill, Ksenia Ivanova, Clare Ortblad, Phillip Carpenter

Contributions

UX Design
User Research
User Testing
Microinteractions
Marks and Symbols

Fall 2017
Preventing users from getting lost in Seattle's most popular navigation app.

We had the privilege of creating a ground-up redesign of the free, open-source, Seattle-born metro app OneBusAway, working alongside its original creators.

While beloved by many, OneBusAway was also the subject of much ire from its users, thanks to its overwhelming user interface and its notorious "sink or swim" approach to navigating its unintuitive interface.

Our team conducted research to pinpoint the specifics of the app's problems and the grievances of its users, and overhauled the app in our quest to rememdy them.

How might we create a more relaxing and intuitive experience for new OneBusAway users?

Research

01

Formative Research

OneBusAway's 2015 iOS design
OneBusAway's 2017 iOS Design
Transit App's 2017 Design
Transit App's 2017 iOS Design
CityMapper's 2017 Design
CityMapper's 2017 iOS Design
OneBusAway's 2015 iOS design



We surveyed over fifty commuters about their experiences with the OneBusAway app, and any experiences with its competitors, via facebook.



We audited OneBusAway and its competitors, including Transit and Citymapper, and mapped existing user flows to understand preexisting design solutions in our problem area.



We ran user tests of the current incarnation of the app to observe pain points.



We ran card sorting activities with potential users.

02

Discoveries



OneBusAway's signature method of frustrating its users was information overload. The app had a nasty habit of displaying floods of data & symbols with little hierarchy to distinguish it all, to the point of slowing itself down and crashing at times.



OneBusAway's flow was both far too broad and far too deep.



Many expected the app to tell them how to get places, or to give them any help understanding the metro system. Users could become frustrated and self-effacing when failing to figure it all out themselves.



Once again, frustration and self-blame was the result of a UX failure.

03

Principles

Cool Head

Calm and center the commuter. Navigating Seattle is stressful enough. Use blues and teals. Soften corners and straighten edges. Blue-tinted reds bring gentle focus to points of action.

Clear Mind

Reduce informational clutter. Show data only when it's needed. Display information visually and spacially whenever possible.

One Touch Away

Prevent the commuter from feeling lost. The map screen is the definitive homescreen. Hover UI elements above it as cards, and seldom completely obscure it, so the user can always quickly return.

Responsive

Make sure the user feels confident and in control. Implement responsive microinteractions and clear descriptions. Keep some redundant functions, such as drag-to-refresh, if they're a source of comfort and security for users.

Oh no! This portfolio isn't ready for mobile layouts yet.

It's been recently renovated. Log on with your desktop or laptop computer, or come back on Wednesday, August 25th. It'll be done before then!

See you on the other side <3

//