Xbox Sustainability

Audience

Casual and hardcore Xbox gamers, Microsoft stakeholders

Teams

V-Team: Maxwell Crabill, Mario Lin, Alfredo Miro
Xbox Devices Design (Managed by Orvar Halldorsson)
Xbox Support Design (Managed by Efus Richman, Karlo Reyes)

Contributions

General UX and UI Design
Research and Literature Review
High-Fidelity Prototyping
Microinteractions

Oct 2021—Oct 2022
Meeting climate goals by changing the way millions of Xbox players set up their console.

In October 2021, the vast majority of Xbox consoles had been set up in a power mode called Connected Standby (CS), which would increase power consumption twenty-fold while the console was off.

I was given ownership of the Xbox Devices Design team's sustainability efforts and placed on a V-Team consisting of myself, one researcher, and one developer. We set out to discover how best to migrate this majority of Xbox players from CS mode to its environmentally-friendly sibling, Resource Saving (RS) mode.

We audited Xbox's existing out-of-box and settings experiences and conducted research to understand the relationships between Xbox users, gaming, and sustainability. We implemented a reworked out-of-box experience, user incentives, and a re-imagined approach to power modes.

How might we increase the amount of Xbox consoles set up in Resource Saving (RS) mode, as opposed to Connected Standby (CS)?

Background

01

Two Power Modes: Understanding the Problem

News clippings decrying the environmental cost of next generation gaming, particularly of Xbox's "Instant On" mode

To meet Microsoft's ambitious climate goals, Xbox needed to reduce it's scope 3 emissions by 50%. It was determined that the most significant lever we could pull was in Xbox power settings.



Modern Xbox consoles have two power modes: Resource Saving (RS) and Connected Standby (CS). These had previously been known as "Energy Saver" (RS) and "Instant on" (CS).



In CS mode, consoles never fully shut down, drawing 20x as much power. This enables multiple "next gen" features, and patches up a particularly grievous painpoint of older consoles—their lengthy boot time—by allowing them to "start up" significantly faster.



Many design choices had been made to purposefully encourage users to select CS mode and "get the most out of their console," such as the appealing name "Instant On."



As a result, over 75% of consoles had been set up into CS mode, and their idle energy draw had been accounting for over 30% of console emissions.



It became our goal to convert as many of these CS users to RS as possible.

02

Example: A Harmful MOOBE Experience

A user flow of the mobile out-of-box experience (MOOBE) of Xbox where power modes are concerned.

Above: A map of the flow of the prior Xbox Mobile Out of Box Experience (MOOBE). Click to expand.

A prime example of harmful existing UX was in the MOOBE (Mobile Out-of-Box Experience).



Users were defaulted into selecting "Instant On" (CS).



All users, including those who had selected "Energy Saver" (RS), would be asked to enable remote features two screens later.



RS users selecting the emphasized "enable" button would be ambushed by a screen informing them they had made the wrong power mode choice, and would be pressured into switching to "Instant On" (CS) in order to continue.



To make matters worse, CS was not actually required to enable remote features, only to enable one crucial remote feature: remote wake.



As a result of this pattern, the vast majority of consoles set up through MOOBE were set up in CS mode.

Crucially, consoles set up through OOBE (console Out-Of-Box Experience, as opposed to MOOBE) had better, nearly inverted metrics. The majority of users setting up in OOBE (who were not asked to enable remote features) chose RS mode, indicating that user's power mode preference might be more suggestible than thought.

03

Example: Settings

A map of power features and their locations in the architecture of the Xbox settings app.

I mapped the various features affecting Xbox power consumption, and found them scattered across mulitple pages.

The original Xbox "Sleep mode & startup" settings screen

The "Sleep mode & startup" page of Xbox's settings.

Xbox's settings experience was emblematic of an old way of thinking of power modes.



Options effecting power consumption were scattered across multiple pages.



Power modes, the most significant choice a user could make, took up a small amount of real estate in the second column of their very own settings page.



It was unclear to users—and even, as we would find out, developers and Xbox employees—which features CS was truly needed for.

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See you on the other side <3

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